The Division is defined as an open-world, online, cooperative, combination of RPG and shooter with an emphasis on immersing the player into the game world by Ubisoft Massive, the study behind the development of The Division.
The Division promises to evolve the tights shooter mechanics with a combination of RPG, cooperative and open world features in an environment near to collapse. It’s an ambitious proposal that should be very well balanced and correctly designed to impact in the players and take things to the next level.
The following User Interface Style Guide has the goal to explain the vast and the ample options disposes to the players in the Ubisoft’s game. It’s an overall view that defines the pillars, the IU and some gameplay mechanics extracted from The Division.