Nintendo hiring for Lead Graphic Engineer for Next-Gen system


The race for the next console always starts when the company has commercialized its new system. That point marks a new development in a successor for the current hardware.

Nintendo is likely working on a new system that should replace Wii U, it’s obvious. The main point in this debate should be: Will Nintendo follow the path blazed by Wii and Wii U speaking about hardware? The following job offer could clear that question a little.

Nintendo is looking for a Lead Graphic Engineer in the system-on-chip architecture (SoC) and the company demands the following skills for the candidates:

Description of Duties

Nintendo Technology Development is looking for a lead graphics architect in the system-on-chip architecture group in Redmond, WA. The group is responsible for the architecture of Nintendo’s game console SoCs. The graphics architect plays a key role in determining the SoC architecture. The job responsibilities are:

– Evaluate HW graphics (GPU) offerings from SoC solutions available in the market based on performance, power, and silicon area.

– Evaluate the performance of the SoC solutions for both proprietary and standard graphics APIs.

– Determine workloads and simulation models for both performance and power characteristics of GPUs.

– Keep track of GPU architectural improvements in the industry and devise strategies to incorporate them for future Nintendo gaming platforms.

– Act as the graphics architectural evangelist working with global Nintendo teams for future and on-going programs.

– Work with external SoC vendors as the Nintendo focal point for graphics GPU architecture.

– Should be prepared to work through architecture, design, validation, and bring-up stages of SoC design in cooperation with internal and external teams.

Summary of Requirements

– The ideal candidate will have had experience working directly in a GPU architecture and design team with significant responsibilities.
– Low power and SoC design experience would be a plus.

– The candidate is expected to have good architectural insights and the ability to apply that for setting future graphics direction for Nintendo.

– A bachelors degree (graduate degree preferred) in computer science/engineering or electrical engineering.

– 5+ years of lead or architectural role experience are required.

The position stands out the words power, performance and graphics. Therefore, it’s plausible the person that will take the job is most likely going to work on a new Nintendo’s console. On the other hand, we can’t forget the “Quality of Life” device hinted by Iwata time ago. It’s another possibility.

Thanks, Neo-GAF.


  • Kosta

    GameCube all over again

  • matt

    Yes if there hiring a graphics engineer it means there serious about NX graphics which is a good thing and like the gamecube days its not QOL platform as that wont need a graphics engineer end of…

    The experience on low power is prob what’s provoked the not aiming for ps4 power….