Rumor: Far Cry 3 could continue


Far Cry 3 has been one of the surprises of this year. Both critics and users reacted actually great to the third iteration of the Ubisoft’s franchise (4,5 millions of units were shipped), and that cannot go unnoticed to the company. Too big to ignore this success.

Ubisoft’s CEO, Yves Guillemot, stated during an earning call that Far Cry 3 performedway better than expected” and that “fans will certainly not have to wait four more years for the next Far Cry.

Besides, Jeffrey Yolalem, Far Cry’s 3 lead writer, told Joystiq.comYes, I’m working on something now that will be surprising, I think, when it’s announced. But it definitely is a ‘strike while the iron’s hot’ thing, and we’ll see.”.

Then, through a Brazilian classifications rating site, we found this title: Far Cry 3Blood Dragon

So many facts can’t be coincidence.

There’s one last thing coming: Joystiq also twitted with a “reliable source” that also followed the road we are taking and talking about:

Well, we can assume there are too many hints to deny a Far Cry 3 sequel (or prequel) at this moment, but one important question is: Will it be a retail game or will it be an “unsual” DLC content? We have not seen may of that.

What do you think?

P.S: By the way, If you didn’t know, Far Cry 3 and Watchdog’s lead game designer Jamie Keen, has left Ubisoft to join Electronic Arts.

Thanks to OnlySP.


  • Nisaaru

    I bought Far Cry 3 Insane edition and I have a great time with it but it could have been a fantastic time with a little bit more care.

    o It’s unbalanced depending on how you play it,

    o The looting is just unsatisfying as it is meaningless,

    o Money is no issue somewhere after perhaps 25% of the game,

    o when you have no space for money or pointless loot the messages are annoying UI wise especially when you can’t sell your crap because there’s no space in your pocket(and it happens a lot even with room for 10000$ so I had to get rid of money by paying every pointless gun feature including paint jobs)

    o It needs more surprising events like hunt teams sent out to get rid of you, people trying to rob you, trying to rescue people from a crashed car, seeing a plane crashing, people using hang gliders, rogue elements. With a bit more effort the world could be a lot more lively than it is to keep it exciting all the time.

    o The radio tower map feature is a mistake. I would keep the radio tower as an enabler for your satellite gps system to work and then allow you to travel the whole space to build up the map yourself. It needs to be explored fully and not being given by taking a radio tower.

    o The sneaking element in taking bases wasn’t really working imho as its success isn’t really that controllable. It can work for smaller bases but the more complex the base got with lots of people I never even tried it because I knew i would fail. If it would be closer to Splinter Cell there it would have been a real useful element.

    o My most favorite spot in the game was the house of the drug researcher because i could just fast travel there and fly down the mountain. A lot spots where you could fly needed a lot time to get to so why even bother.

    o I didn’t like loosing parked cars or vanished corpses. It needs a more persistent state to a degree as it’s not really sure if time or distance removes dynamic elements.

    o The weather effects were great but passed too fast and should have been a real part of the game experience. Like slick roads, problems to run up hill and wind blasting you down a hill. And with an effect on the use of fire or make gun noise irrelevant. So it could be a tactical element to the game.

    o The repair car thing was just a hassle and pointless. Who would keep a repair tool in his pocket instead of weapons? I once traveled back to base, got a repair tool to help somebody and then got back to base to get the weapon back. The only time I bothered with it. If there would have been a real bonus here in doing things. Money or experience doesn’t cut it.

    o The weapon extensions or maps should be part of the loot process to make that work meaningful and more random.

    o The binoculars should have a higher depth resolution than the best weapon scope. A night binocular would have been nice too.

    o Getting free guns and a lot medicine makes the shop and potion making pointless. What you do in the game needs to have a meaning for the game world itself. If you kill people in an area you need to put on notice especially on the last island where you mostly cruise around after you got the mercenary uniform. If you’re on notice you can only lean your status after doing something, perhaps cleaning the base or finding and pressuring somebody to clean it for you.

    A little bit more care in the gaming design decisions it could easily be a 10 but now it’s a really entertaining 9. Sure it had a lot gfx glitches but that’s something at least I could ignore for the old console HW.

    Lets hope somebody of UBI reads it here.