Use your mobile or tablet with Durango: Xbox Companion

20 May, 2013 4

Total: 7 6 1 0 0 The Xbox Companion for Durango transforms the tablet and phone you already own into an input and display device for Durango to enable multi-screen gaming and entertainment experiences. As tablets and smartphones enjoy ever […]

Xbox One (Durango): Sound of Tomorrow

30 April, 2013 26

Total: 24 24 0 0 0 One of the few components that remain unveiled in Xbox One (Durango) is the sound block. This article is intended to describe this important part inside the system. Xbox One (Durango) audio architecture seeks […]

Xbox One (Durango) XDK

19 March, 2013 213

Total: 482 457 6 1 18 We spe a lot about Xbox One (Durango) hardware specs but, how about the software? In this article we will try to show you the most important parts of Xbox One (Durango) XDK. Durango […]

Xbox One (Durango) CPU Overview

28 February, 2013 88

Total: 138 138 0 0 0 The Xbox One (Durango) CPU brings a host of modern micro-architectural performance features to console development. With Xbox One, a familiar instruction set architecture and high performance silicon mean developers can focus effort on […]

Xbox One (Durango) Next-Generation Kinect Sensor

20 February, 2013 16

Total: 117 116 1 0 0 Launched in November 2010, the Xbox 360 Kinect Sensor set a world record for the fastest selling consumer electronic device, selling ten million units in its first four months alone. Natural user interface (NUI) […]

Durango Display Planes

11 February, 2013 14

Total: 7 7 0 0 0 Today we present another Durango GPU custom feature shown in our first exclusive article: the display planes. The Durango GPU supports three independent display planes, which are conceptually similar to three separate front s. […]

World Exclusive: Xbox One (Durango) Move Engines

6 February, 2013 9

Total: 22 21 1 0 0 Moore’s Law imposes a design challenge: How to make effective use of ever-increasing numbers of transistors without breaking the bank on power consumption? Simply packing in instances of the same components is not […]

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