Watch Dogs is one of the biggest bets for Ubisoft aside Assassin’s Creed IV. This title invites the player to control Chicago through a complex hack system in order to access and manage the city. If you have seen Person of Interest, this game could remember the TV series. This November Watch Dogs will be available.
On another subject, we got a discussion about what next-gen system could provide the best versions of multiplatform games. Downright the PC should be the winner, but between PS4 and Xbox One, what one will be able to offer the best multiplatform conversions? Jonathan Morin, creative director from Watch Dogs, has spoken about the differences between the different versions of Watch Dogs:
– Frame rate:
Right now the frame rate we’re focusing on is a steady 30FPS, There’s always a balance, especially for open world, between the simulation and the rest.
I think for where we are, the most important thing is the steadiness and ensuring that it’s always capped the same so when you play it, it feels right.
– Final resolution:
720p on PS360, 1080 on PS4, TBD on Xbox One.
– Differences between versions:
Big difference between last generation and next gen. You can see it. PC can hit up to 60fps 1080, but I think they are aiming for parity with PS4.
– Xbox One frame rate VS PS4 frame rate:
Both hit 30fps easy. I think Xbox One suffers a few dips from 60fps. PS4 is pretty smooth. Definitive version.
– Wii U version:
Meh. Wii U is on par with current generation, to be honest.
Devs use to be very polite on their answers when they have to speak upon versions of their games and they don’t want to give advantage at any system (speaking about PS4 and Xbox One). This November we will be able to test for ourselves if there are or there aren’t differences between different versions of the same games running on PS4 or Xbox One.