Sucker Punch recruiting a Narrative designer for a new Project (Open World, Diverse Characters)

Sucker Punch is hiring for a new Project. That “new” means in this context unannounced.

Candidates should be able to create engaging and compelling narrative content for an Open World title. Also, this writer will have to collaborate with designers, creative staff and other authors to write and edit compelling and unique dialogue for a diverse cast of characters.

This is not rock science, it’s a typical Sucker Punch’s game that follows the guidelines showed by inFamous: Second Son regarding the diverse cast of characters and the Open World mechanics. I’m not saying anything, but most likely this project is a Second Son sequel.

I would like to stand out the following points from the job offer:

Sucker Punch is looking for a temporary Narrative Writer to help create engaging and compelling narrative content for our upcoming project. Daily tasks will include story development, game dialogue and general narrative contribution. The ideal candidate will have previous success as a game writer or screenwriter, outstanding communication skills, a good understanding of story and game structure, experience in a writers’ room setting, and an absolute passion to tell great stories in various cinematic mediums.

Collaborate with content designers, writers and creative staff in creating original narrative content and believable characters for an open world game
Experience in playing open world games.

Collaborate with writers, designers and cinematic artists to write and edit compelling and unique dialogue for a diverse cast of characters.

Thanks, DualShockers.