Year 2003, 5000ft Inc were developing a Daredevil game. Their initial vision was to deliver a very specific experience through small maps in a linear game offering great moments of Daredevil’s comics, but Sony pushed to change that scheme into an open world like GTA III. Moreover, they suggested that Daredevil could use a system to move in that world similar to the one used in Tony Hawk’s Pro Skater.
A development splashed with engine troubles, changes of perspective, among others elements that provoked the cancellation of The Man Without Fear. If you are curious about the game, a gameplay has been released:
Clunky as hell, but remember that was a product in development.
Unseen64 published a video about the game time ago unveiling the tumultuous situation that cover the development:
Thanks, Resetera.