Mark Cerny, PS4 lead architect, speaks about a new project and Knack 2

Mark Cerny has been interwoven as a producer for Crash Bandicoot, Sonic 2 and other videogame legends along his career, even Cerny directed Knack for PS4. Mark made a u-turn designing PS4’s hardware. This time around, the last PlayStation is a friendly hardware for developers.

Mark Cerny has conceded an interview to IGN and he has spoken about a new project and Knack 2, he would like to expand the license, but it would not be in the near future.

1. Mark Cerny back to the games after the hardware:

One of the projects I’m trying to kick off is a so-called ‘indie title’. It won’t really be an indie title because it’ll be fully funded, but it’ll be nice to have a project where the scope is small enough that I’ll know the names of everybody on the team, which is really hard to do these days now that you’ve got 100, 200, 300 people internal plus everyone outside the company.

Another nice thing about that kind of game is you get to have a concept that’s out there, you don’t have to… I mean, it’s always a crap shoot. With the big titles you have to think very carefully about what you’re trying to accomplish and how that will integrate with the existing market but so much about the smaller titles is excitement and freshness.

2. Knack 2:

I would love to keep working with the [Knack] brand, definitely. There’s a lot unexplored there, I think anybody who played the game would tell you that!

I have to confess that I enjoyed Knack a lot. That game has the whiff of classic action games, the pace was the right one and each sub-level was superb designed. The player had to read the map to deploy the strategy, nothing was casual. At least, it’s my opinion.

Thanks, IGN. Picture credits to BabySoftMurderHands.