Use your mobile or tablet with Durango: Xbox Companion

20 May, 2013 4

Total: 7 6 1 0 0 The Xbox Companion for Durango transforms the tablet and phone you already own into an input and display device for Durango to enable multi-screen gaming and entertainment experiences. As tablets and smartphones enjoy ever […]

Xbox One (Durango): Sound of Tomorrow

30 April, 2013 26

Total: 24 24 0 0 0 One of the few components that remain unveiled in Xbox One (Durango) is the sound block. This article is intended to describe this important part inside the system. Xbox One (Durango) audio architecture seeks […]

Playstation 4 architecture evolution over time

26 March, 2013 17

Total: 13 13 0 0 0 Many people thought that PS4 constantly changed its architecture, but this is not true at all. In this article we will see 2 “pictures” of Playstation 4 and how it has evolved over the time. We […]

Wii U Devkit (CAT-DEV V3)

6 March, 2013 2

Total: 6 6 0 0 0 Following our first article about Wii U deits. we have exclusive pictures of Wii U‘s V3 development kits. As opposite to the first iteration (V1-V2) this newer kits are white coloured instead of black. […]

Xbox One (Durango) CPU Overview

28 February, 2013 88

Total: 138 138 0 0 0 The Xbox One (Durango) CPU brings a host of modern micro-architectural performance features to console development. With Xbox One, a familiar instruction set architecture and high performance silicon mean developers can focus effort on […]

Xbox One (Durango) Next-Generation Kinect Sensor

20 February, 2013 16

Total: 117 116 1 0 0 Launched in November 2010, the Xbox 360 Kinect Sensor set a world record for the fastest selling consumer electronic device, selling ten million units in its first four months alone. Natural user interface (NUI) […]

World Exclusive: Xbox One (Durango) Move Engines

6 February, 2013 9

Total: 22 21 1 0 0 Moore’s Law imposes a design challenge: How to make effective use of ever-increasing numbers of transistors without breaking the bank on power consumption? Simply packing in instances of the same components is not […]

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