One week ago we published a detailed report about Durango, the next-gen Microsoft system. The company has built a powerful system, more than Wii U. Now, we would like to share with you the specs for Orbis, Sony’s alternative machine for the next-gen. After you, gents and ladies.



  • Custom implementation of AMD Fusion APU Arquitecture (Accelerated Processing Unit)
  • Provides good performance with low power consumtion
  • Integrated CPU and GPU
  • Considerably bigger and more powerful than AMD’s other APUs


apu 600x248 World Exclusive: Playstation 4 (Orbis) unveiled [Updated: GPU Info inside] | VGLeaks 2.0


  • Orbis contains eight Jaguar cores at 1.6 Ghz, arranged as two “clusters”
  • Each cluster contains 4 cores and a shared 2MB L2 cache
  • 256-bit SIMD operations, 128-bit SIMD ALU
  • SSE up to SSE4, as well as Advanced Vector Extensions (AVX)
  • One hardware thread per core
  • Decodes, executes and retires at up to two intructions/cycle
  • Out of order execution
  • Per-core dedicated L1-I and L1-D cache (32Kb each)
  • Two pipes per core yield 12,8 GFlops performance
  • 102.4 GFlops for system



  • GPU is based on AMD’s “R10XX” (Southern Islands) architecture
  • DirectX 11.1+ feature set
  • Liverpool is an enhanced version of the architecture
  • 18 Compute Units (CUs)
  • Hardware balanced at 14 CUs
  • Shared 512 KB of read/write L2 cache
  • 800 Mhz
  • 1.843 Tflops, 922 GigaOps/s
  • Dual shader engines
  • 18 texture units
  • 8 Render backends



  • 4 GB unified system memory, 176 GB/s
  • 3.5 available to games (estimate)



– High speed Blu-ray drive

  • single layer (25 GB) or dual layer (50 GB) discs
  • Partial constant angular velocity (PCAV)
  • Outer half of disc 6x (27 MB/s)
  • Inner half varies, 3.3x to 6x


– Internal mass storage

  • One SKU at launch: 500 GB HDD
  • There may also be a Flash drive SKU in the future



  • 1 Gb/s Ethernet, 802.11b/g/n WIFI, and Bluetooth



  • Evolved Dualshock controller
  • Dual Camera
  • Move controller



  • Audio Processor (ACP)
  • Video encode and decode (VCE/UVD) units
  • Display ScanOut Engine (DCE)
  • Zlib Decompression Hardware


UPDATE: some people is confused about the GPU, here you have more info about it:

Each CU contains dedicated:

– ALU (32 64-bit operations per cycle)

– Texture Unit

– L1 data cache

– Local data share (LDS)

About  14 + 4 balance:

– 4 additional CUs (410 Gflops) “extra” ALU as resource for compute

– Minor boost if used for rendering

Dual Shader Engines:

– 1.6 billion triangles/s, 1.6 billion vertices/s

18 Texture units

– 56 billion bilinear texture reads/s

– Can utilize full memory bandwith

8 Render backends:

– 32 color ops/cycle

– 128 depth ops/cycle

– Can utilize full memory bandwith


All this info is subject to change in the future by Sony.

So, we have a new technical war between Durango and Orbis. Which one will be better? Discuss. Leave a comment please.


We will give more detailed information about each component in future articles.