World Exclusive: Playstation 4 (Orbis) unveiled [Updated: GPU Info inside]

One week ago we published a detailed report about Durango, the next-gen Microsoft system. The company has built a powerful system, more than Wii U. Now, we would like to share with you the specs for Orbis, Sony’s alternative machine for the next-gen. After you, gents and ladies.



  • Custom implementation of AMD Fusion APU Arquitecture (Accelerated Processing Unit)
  • Provides good performance with low power consumtion
  • Integrated CPU and GPU
  • Considerably bigger and more powerful than AMD’s other APUs




  • Orbis contains eight Jaguar cores at 1.6 Ghz, arranged as two “clusters”
  • Each cluster contains 4 cores and a shared 2MB L2 cache
  • 256-bit SIMD operations, 128-bit SIMD ALU
  • SSE up to SSE4, as well as Advanced Vector Extensions (AVX)
  • One hardware thread per core
  • Decodes, executes and retires at up to two intructions/cycle
  • Out of order execution
  • Per-core dedicated L1-I and L1-D cache (32Kb each)
  • Two pipes per core yield 12,8 GFlops performance
  • 102.4 GFlops for system



  • GPU is based on AMD’s “R10XX” (Southern Islands) architecture
  • DirectX 11.1+ feature set
  • Liverpool is an enhanced version of the architecture
  • 18 Compute Units (CUs)
  • Hardware balanced at 14 CUs
  • Shared 512 KB of read/write L2 cache
  • 800 Mhz
  • 1.843 Tflops, 922 GigaOps/s
  • Dual shader engines
  • 18 texture units
  • 8 Render backends



  • 4 GB unified system memory, 176 GB/s
  • 3.5 available to games (estimate)



– High speed Blu-ray drive

  • single layer (25 GB) or dual layer (50 GB) discs
  • Partial constant angular velocity (PCAV)
  • Outer half of disc 6x (27 MB/s)
  • Inner half varies, 3.3x to 6x


– Internal mass storage

  • One SKU at launch: 500 GB HDD
  • There may also be a Flash drive SKU in the future



  • 1 Gb/s Ethernet, 802.11b/g/n WIFI, and Bluetooth



  • Evolved Dualshock controller
  • Dual Camera
  • Move controller



  • Audio Processor (ACP)
  • Video encode and decode (VCE/UVD) units
  • Display ScanOut Engine (DCE)
  • Zlib Decompression Hardware


UPDATE: some people is confused about the GPU, here you have more info about it:

Each CU contains dedicated:

– ALU (32 64-bit operations per cycle)

– Texture Unit

– L1 data cache

– Local data share (LDS)

About  14 + 4 balance:

– 4 additional CUs (410 Gflops) “extra” ALU as resource for compute

– Minor boost if used for rendering

Dual Shader Engines:

– 1.6 billion triangles/s, 1.6 billion vertices/s

18 Texture units

– 56 billion bilinear texture reads/s

– Can utilize full memory bandwith

8 Render backends:

– 32 color ops/cycle

– 128 depth ops/cycle

– Can utilize full memory bandwith


All this info is subject to change in the future by Sony.

So, we have a new technical war between Durango and Orbis. Which one will be better? Discuss. Leave a comment please.


We will give more detailed information about each component in future articles.

  • Julie

    Jesus Christ, it reeks of virginity here…

  • Kreten

    Wii remote sucks my LG tv has bettermagic wand remote and wii doesn’t come even close to the Kinect which is as good as any controller can get so first try out things before commenting and sounding stupid

  • Kreten

    Well I’m not basing anything on actual hardware but how easily it can be adapted by developers. Ps3 vs xbox 360 hardware and xbox is underdog but pop in Mafia game into both systems and you will see that it looked way better on xbox (shadows,grass etc.)

  • Kreten

    Who cares if your pc has 8 cores when there is no game for pc that utilises more than 2 so it makes the pc dual core lol where on console they actually use everything available

  • Kreten

    Its gpu is only 1.5 times more capable than xbox 360’s and its cpu is overclocked game cube cpu so whats so great about that?

    • gsdakjghah

      You are wrong. The gpu is nearly 10x that of 360. 360 was around 0.2 teraflops this is 1.84 teraflops.

      • Maynard_VGL

        No need to use that language.

        • gsdakjghah

          There I edited it.

  • Kreten

    Wiiu is old crap its capabilities are 1.5 times that of xbox 360 and durango is at least 3 times that wiiu clock is too slow it can’t even handle black ops 2 at full 1080p lol instead max u can get is 880×720 sub hd LOL WHAT A GREAT MACHINE HAHA

  • Kreten

    Don’t forget xbox 360 vs ps3 where ps3 looks more powerful on paper but throw in some heavy game on both and it looks better on xbox (sony has tendancy to make it way too complicated for developers to easily utilise all resources available)

  • Kreten

    That would be suicide for game developers and consoles what if you have two kids they both want to play on their xbox at different times? That mean that I’d have to buy two games for 120$? Instead of one for 60$? Would you ever buy that console?

  • Glass

    That sucks.